Bakery App & Website | Google UX Design Certification Class Project | Aug, 2022
Available apps do not offer efficient ways to place group orders for food and drink items. Users have to collect orders from others in various manual ways and are responsible to ensure accuracy of each person’s order.
Joelle’s Bakery app is the smartest way to order your favorite specialty coffees and bakery items. We make item selection easy for everyone. With an innovative approach to group ordering baked right in, you will be the hero at the office and picking up your order will feel almost too easy. At Joelle’s, our aim is to make your order right and on time - every time!
Lead UX Designer conducting user research, storyboarding, wireframing, low-fidelity prototyping, useability studies, high-fidelity prototyping, and case study documentation.
My research centered around two distinct personas that represented a different segment of users between the ages of 20-60 and order food and drink items at least twice per week. My research led me to two personas that helped us empathize with users that are responsible for group ordering, users that are lead busy lifestyles that are looking for ways to use their time more efficiently, and users with visual impairments.
An audit of a few competitor’s products provided direction on gaps and opportunities to address with the app and website.
I created a big picture and closeup storyboard.
I made several iterations to consider different options for promoting the group ordering feature while also considering the more common use case of single person orders.
Using Figma, I created digital wireframes as the next step in the design process, focusing on information architecture and structuring the information to match user needs.
Building from the digital wireframes in Figma, I created a low-fi prototype to allow stakeholders to test the flow of the design.
I conducted two rounds of useability studies. Findings from the first study helped guide the designs from wireframes to mockups. The second study used a hi-fidelity prototype and revealed what aspects of the mockups needed further refining.
Based on the insights from the usability study, users validated that the information architecture made sense and provided an intuitive flow. Users also requested the following additional features:
Using Figma, I created hi-fi prototype, factoring in the design iterations from the usability studies.
Using Figma, I documented some basic design choices and created several reusable components with variants that were used to build the mockups and hi-fi prototype.
Using Adobe XD and Diagrams.net, the information architecture for this solution focuses on ways the app can address the paint points of users that need effecient group ordering, but not at the expense of more common pain points of individuals placing orders.
The following considerations were included in my design to address accessibility for users with a visual impairment.
Based on the success of my initial design, these are some potential next steps for the product.
Based on user research and validation by users during usability studies, the app helps alleviate the stress of collecting orders for groups of people and addresses common accessibility needs.
While designing this app and companion website, I learned that empathizing with users, useability studies, peer reviews, and design iteration help keep the user at the center of the design process.